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14 января 2011, 00:18 ::
Connecting to public(95.31.133.65:27015)
Sending UDP connect to public IP 95.31.133.65:27015
Server using '<none>' lobbies, requiring pw no, lobby id 0
RememberIPAddressForLobby: lobby 0 from address 95.31.133.65:27015
CSteam3Client::InitiateConnection: 95.31.133.65:27015
Connected to 95.31.133.65:27015
SpLaT paused the game
SpLaT unpaused the game
SpLaT unpaused the game
Left 4 Dead 2
Map: c1m2_streets
Players: 8 (0 bots) / 20 humans
Build: 4391
Server Number: 12
ConVarRef z_versus_wandering_density doesn't point to an existing ConVar
CAsyncWavDataCache: 34 .wavs total 0 bytes, 0.00 % of capacity
ConVarRef l4d_specafk_spectime doesn't point to an existing ConVar
SetConVar: No such cvar ( l4d_specafk_spectime set to 30), skipping
ConVarRef l4d_adren_reload_version doesn't point to an existing ConVar
SetConVar: No such cvar ( l4d_adren_reload_version set to 1.0.3), skipping
ConVarRef l4d_specafk_showteampanel doesn't point to an existing ConVar
SetConVar: No such cvar ( l4d_specafk_showteampanel set to 1), skipping
ConVarRef l4d_specafk_speconconnect doesn't point to an existing ConVar
SetConVar: No such cvar ( l4d_specafk_speconconnect set to 1), skipping
ConVarRef l4d_specafk_checkinteral doesn't point to an existing ConVar
SetConVar: No such cvar ( l4d_specafk_checkinteral set to 10), skipping
ConVarRef points_gift_on doesn't point to an existing ConVar
SetConVar: No such cvar ( points_gift_on set to 1.341), skipping
SpLaT paused the game
SpLaT unpaused the game
SpLaT unpaused the game
No pure server whitelist. sv_pure = 0
CMaterial:recacheVars: error loading vmt file skybox/sky_l4d_c1_1_ldrrt for skybox/sky_l4d_c1_1_hdrrt
CMaterial:recacheVars: error loading vmt file skybox/sky_l4d_c1_1_ldrbk for skybox/sky_l4d_c1_1_hdrbk
CMaterial:recacheVars: error loading vmt file skybox/sky_l4d_c1_1_ldrlf for skybox/sky_l4d_c1_1_hdrlf
CMaterial:recacheVars: error loading vmt file skybox/sky_l4d_c1_1_ldrft for skybox/sky_l4d_c1_1_hdrft
CMaterial:recacheVars: error loading vmt file skybox/sky_l4d_c1_1_ldrup for skybox/sky_l4d_c1_1_hdrup
CMaterial:recacheVars: error loading vmt file skybox/sky_l4d_c1_1_ldrdn for skybox/sky_l4d_c1_1_hdrdn
Redownloading all lightmaps
SpLaT paused the game
CBaseClientState::FileDenied: downloads/1c6e7758.dat.
.:BF:.<Shooter> paused the game
oLegg <STEAM_1:0:452471015> Russian Federation Moscow
#Cstrike_TitlesTXT_Game_connected
Receiving uncompressed update from server
[MAPCOMMANDS] Executing sm_laser.
[MAPCOMMANDS] Executing points_commit.
.:BF:.<Shooter> unpaused the game
Already recording.
Already recording.
oLegg paused the game
[listen]disable
[listen]enable
Recording to my_demo.dem...
Receiving uncompressed update from server
Already recording.
Server connection timed out.
Completed demo, recording time 21.4, game frames 10.
CAsyncWavDataCache: 59 .wavs total 0 bytes, 0.00 % of capacity
BinkOpen( fgames\left 4 dead 2\left4dead2\media\l4d2_background05.bik )
вот что говорит консоль
« предыдущее . следующее »
Sending UDP connect to public IP 95.31.133.65:27015
Server using '<none>' lobbies, requiring pw no, lobby id 0
RememberIPAddressForLobby: lobby 0 from address 95.31.133.65:27015
CSteam3Client::InitiateConnection: 95.31.133.65:27015
Connected to 95.31.133.65:27015
SpLaT paused the game
SpLaT unpaused the game
SpLaT unpaused the game
Left 4 Dead 2
Map: c1m2_streets
Players: 8 (0 bots) / 20 humans
Build: 4391
Server Number: 12
ConVarRef z_versus_wandering_density doesn't point to an existing ConVar
CAsyncWavDataCache: 34 .wavs total 0 bytes, 0.00 % of capacity
ConVarRef l4d_specafk_spectime doesn't point to an existing ConVar
SetConVar: No such cvar ( l4d_specafk_spectime set to 30), skipping
ConVarRef l4d_adren_reload_version doesn't point to an existing ConVar
SetConVar: No such cvar ( l4d_adren_reload_version set to 1.0.3), skipping
ConVarRef l4d_specafk_showteampanel doesn't point to an existing ConVar
SetConVar: No such cvar ( l4d_specafk_showteampanel set to 1), skipping
ConVarRef l4d_specafk_speconconnect doesn't point to an existing ConVar
SetConVar: No such cvar ( l4d_specafk_speconconnect set to 1), skipping
ConVarRef l4d_specafk_checkinteral doesn't point to an existing ConVar
SetConVar: No such cvar ( l4d_specafk_checkinteral set to 10), skipping
ConVarRef points_gift_on doesn't point to an existing ConVar
SetConVar: No such cvar ( points_gift_on set to 1.341), skipping
SpLaT paused the game
SpLaT unpaused the game
SpLaT unpaused the game
No pure server whitelist. sv_pure = 0
CMaterial:recacheVars: error loading vmt file skybox/sky_l4d_c1_1_ldrrt for skybox/sky_l4d_c1_1_hdrrt
CMaterial:recacheVars: error loading vmt file skybox/sky_l4d_c1_1_ldrbk for skybox/sky_l4d_c1_1_hdrbk
CMaterial:recacheVars: error loading vmt file skybox/sky_l4d_c1_1_ldrlf for skybox/sky_l4d_c1_1_hdrlf
CMaterial:recacheVars: error loading vmt file skybox/sky_l4d_c1_1_ldrft for skybox/sky_l4d_c1_1_hdrft
CMaterial:recacheVars: error loading vmt file skybox/sky_l4d_c1_1_ldrup for skybox/sky_l4d_c1_1_hdrup
CMaterial:recacheVars: error loading vmt file skybox/sky_l4d_c1_1_ldrdn for skybox/sky_l4d_c1_1_hdrdn
Redownloading all lightmaps
SpLaT paused the game
CBaseClientState::FileDenied: downloads/1c6e7758.dat.
.:BF:.<Shooter> paused the game
oLegg <STEAM_1:0:452471015> Russian Federation Moscow
#Cstrike_TitlesTXT_Game_connected
Receiving uncompressed update from server
[MAPCOMMANDS] Executing sm_laser.
[MAPCOMMANDS] Executing points_commit.
.:BF:.<Shooter> unpaused the game
Already recording.
Already recording.
oLegg paused the game
[listen]disable
[listen]enable
Recording to my_demo.dem...
Receiving uncompressed update from server
Already recording.
Server connection timed out.
Completed demo, recording time 21.4, game frames 10.
CAsyncWavDataCache: 59 .wavs total 0 bytes, 0.00 % of capacity
BinkOpen( fgames\left 4 dead 2\left4dead2\media\l4d2_background05.bik )
вот что говорит консоль
« предыдущее . следующее »
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